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The world itself grows larger as you get further into the game, but on the whole there aren’t that many spaces to explore or interact with people outside of the primary dungeons. Another building in town allows you to spend materials from the dungeons on cosmetic improvements to the village or perks such as extra resources earned from attacking enemies. There’s a kitchen where you can throw a couple ingredients together to provide temporary buffs, such as increased health or damage. One unfortunate aspect of the sidequests is that they can expire, so it’s important to be thorough before diving into the main objective of each chapter. Often, you’ll return to the village elder for wisdom and guidance, but more characters start to show up as the world around you grows and you bring others back to life. Before that, you’ll interact with townsfolk who offer a sidequest or two that might involve fetching an item or even locating a different spirit within a previous dungeon area. The scepter contains three spirits that serve as guides (and comic relief) as you venture into each dungeon to defeat smaller enemies, conquer larger bosses, and solve simple puzzles. Along the way, you’ll pick up various materials to help you in your quest and also allow you to restore your quaint village to its former natural glory.Īfter waking up and leaving your hut on the beach, you pick up a scepter known as the Audros Bell, which serves as both your primary weapon but also the tool you use to return lost souls to their bodies. As the Bellwielder, you’re tasked with entering a series of dungeons to retrieve the spirits of fellow villagers and other citizens of the world of Anuchard to restore their bodies from having turned to stone. While it doesn’t really do anything new, it’s fun enough for the 10-12 hours it takes to see the adventure through. Playing Anuchard feels like wrapping yourself in an old but comfy blanket.
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